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Prototype in development

Favela TD.

One territory. Competing powers. A critique.

Concept illustration — not a game screenshot.

The project

One territory. Competing powers. A critique.

Favela TD is a social critique of policing expressed through a game. Its fiction presents parallel powers competing for territory where the state lacks effective control. The aim is reflection on authority, violence, and institutional neglect, without equating the community with those powers. The local prototype includes combat, five playable groups, and a simulator using the same Dart core as the client. Content, difficulty, and presentation are still in development.

Social purpose

Playing can also mean questioning.

Use the language of games to reflect on policing, parallel powers, and institutional neglect. The critique targets power structures, not residents.

Project scope

  • Five groups with their own fusion trees
  • 25 initial units and 100 fusion recipes
  • Prototype waves, abilities, and bosses
  • Deterministic simulation with checkpoints and replay